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ABOUT

We go wherever sound goes

Our mission is to provide an excellent sound experience through innovative audio technologies.

The Science of Sound

Sound is the cornerstone of all media that integrates and connects people, which also makes them emotional. “Even inside the music streaming service that resonates with our heart, the OTT service that improves our experience of videos, the smartphone that we daily use, and finally the theater sound that offer us powerfulness…Sound is Science. As the AR, VR era emerges, the spotlight will exclusively shine upon Gaudio Lab.

Wherever Sound Goes

Gaudio Lab’s technology is there wherever sound is. Gaudio Lab is an audio technology startup that persistently endeavors to bring extraordinary sound experience for the world.

Team Gaudin

David Seo, MS

VP ENGINEERING

Sean Chung, Ph.D.

AUDIO SCIENTIST

G Yoon

BUsINESS DEVELOP.

Lily Lim

OPERATIONS, LEAD

Henney Oh, Ph.D.

CEO/CO-FOUNDER

Alston Park, MS

AUDIO SCIENTIST

Baron Bak

SOFTWARE ENGINEER

Jayden Baek, Ph.D.

AUDIO SCIENTIST

Alan Oh

SOFTWARE ENGINEER

Ben Chon, Ph.D.

CHIEF SCIENCE OFFICER

James Seo, Ph.D.

AUDIO SCIENTIST

Wan Song, MS

PLANNING, LEAD

Joey Ahn

SOFTWARE ENGINEER

Paul Park, MS

SOFTWARE ENGINEER

Tom Choi

SOFTWARE ENGINEER

Ted Lee, Ph.D.

CTO/CO-FOUNDER

Manuel Kang, MS

AI/AUDIO SCIENTIST

Ste Park

AI SCIENTIST

Vella Jeon

BRAND DESIGNER

Ellie Lee

OPERATIONS, US CORP.

Randy So

SOFTWARE ENGINEER

John Jo

Planning

Jack Noh, MS

AUDIO SCIENTIST

Tyler Baek

AI scientist(intern)

Our Investors

How We Got Here

2014

January

Adopted Binaural Rendering technology ISO/IEC MPEG-H as International Standard.

2015

May

Founded Gaudio Lab, Inc. Korea.

July

Received 1.1B KRW(100K USD) Seed round investment from Soft Bank Ventures and Capstone Partners.

2016

July

Awarded 1st place in VR & AR Challenge (by the minister of Ministry of Science, ICT and Future Planning).

September

Received 50B KRW(4.7M USD) Series A investment from Korea Investment & Securities Co., Ltd, Soft Bank Vetures, and Capstone Partners.

2017

January

Launched “Works 1.0”(VR Audio Authoring Tool).

August

Launched Sol VR360 SDK 1.0(VR Audio Platform Solution) / Awarded the “VR Enterprise of the Year” at VR Awards.

September

Awarded “Innovative Company of the Year” at the AMD Studios VR Awards.

December

Launched Craft 1.0(VR Audio Plugin for Game Engine).

2018

March

Launched Loudness SDK 1.0.

September

Launched EQ SDK 1.0.

2019

January

Launched integrated Audio SDK 1.0.

April

FLO(SK Telecom) & VIBE(Naver Corp.) -Commercialization of Smart EQ (G’Master).
*FLO is a streaming service created by South Korean Telecom.
*Vibe is a streaming service created by Naver Corp. that recommends a customized playlist based on individual preferences.

June

Naver TV-Commercialization of Loudness Normalization technology.
*Naver TV (formerly Naver TV Cast) is a web broadcast network which mainly provides web dramas distributed by Naver.

October

Bugs Music adopted ‘Loudness Normalization’ technology.
*Bugs Music is the premium music streaming service in Korea for hi-res audio.

December

Naver adopted ‘Loudness normalization technology’ for their video service in blog, group page, media, sports, V Live, Live TV, and more.

2020

March
LG V60 – LG’s flagship smartphone V60 integrated Gaudio Spatial Upmix technology for immersive audio feature.
May

LG VELVET – LG’s flagship smartphone V60 integrated Gaudio Spatial Upmix technology for immersive audio feature.

July
CJ CGV (Global Cinema Franchise) integrated Gaudio Cinema Audio technology for ScreenX sound.
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