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ABOUT

We go wherever sound goes

Our mission is providing an excellent sound experience through innovative audio technologies.

The Science of Sound

Sound is the cornerstone of all media that integrates and connects people which also makes them emotional. “Even inside the music streaming service that resonates with our heart, the OTT service that improves our experience of videos, the smartphone that we daily use, and finally the theater sound that offer us powerfulness…Sound is Science. As the AR,VR era emerges, the spotlight will exclusively shine upon Gaudio Lab.

Wherever Sound Goes

Gaudio Lab’s technogoly is there wherever sound is. Gaudio Lab is an audio technology startup that persistently endeavors to bring extraordinary sound experience for the world.

Our Investors

Team Gaudin

Alan Oh

SOFTWARE ENGINEER

Alston Park, MS.

Audio Scientist

Andrew Kwon

Software engineer

Ben Chon, Ph.D.

CSO

David Seo

SOFTWARE ENGINEER

Dana Noh

SOFTWARE ENGINEER

Ellie Lee

Operations, US Corp. 

G Yoon

Business develop

Henney Oh, Ph.D.

CEO/Co-founder

James Seo, Ph.D.

audio scientist

Jayden Baek, Ph.D.

audio scientist

Joey Ahn

Software engineer

Kendall Bae

Operations

Lily Lim

Operations, lead

Manuel Kang, MS.

audio scientist

Sean Chung, Ph.D.

audio scientist

Ted Lee, Ph.D.

CTO/Co-founder

Tom Choi

software engineer

Wan Song

Planning, lead

Baron Park

Intern

How We Got Here

2014

January

Adopted Binaural Rendering technology ISO/IEC MPEG-H as International Standard

2015

May

Founded Gaudio Lab, Inc. Korea

July

Received 1.1B KRW(100K USD) Seed round investment from Soft Bank Ventures and Capstone Partners

2016

July

Awarded 1st place in VR & AR Challenge (by the minister of Ministry of Science, ICT and Future Planning)

September

Received 50B KRW(4.7M USD) Series A investment from Korea Investment & Securities Co., Ltd, Soft Bank Vetures, and Capstone Partners

2017

January 

Launched “Works 1.0”(VR Audio Authoring Tool)

August

Launched Sol VR360 SDK 1.0(VR Audio Platform Solution) / Awarded the “VR Enterprise of the Year” at VR Awards.

September

Awarded “Innovative Company of the Year” at the AMD Studios VR Awards.

December

Launched Craft 1.0(VR Audio Plugin for Game Engine)

2018

March

Launched Loudness SDK 1.0

September

Launched EQ SDK 1.0

October

Commercialization of Interactive Binaural Technology

2019

January

Launched integrated Audio SDK 1.0

April

FLO, VIBE Adopted ‘Equalizer’- auto-tailored acoustic effect by sound source/ Gaudio Lab commercialized  ‘Spatial Upmix technology’

June

Commercialization of 360 Interactive Audio technology

October

Bugs Music Adopted ‘Loudness’ technology/ Gaudio Lab developed Binaural Speaker technology.

December, 2019

Naver TV(OTT service from the largest Search Engine in Korea) adopted ‘Loudness normalization technology’ on VOD video platform.

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